Skip to content
Tuesday, October 13, 2026
Urban Journals

Tetris Didn't Triumph at The Game Awards — A New Category Might Solve This

As any significant honors show nears, you'll find a clamor to include additional classifications to recognize underappreciated efforts and fill the spirits of followers dedicated to specific genres.

A fellow writer previously argued for a horror game category. It would be amazing. So would strategy board titles, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I possess a compelling case backing this proposal stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it’s very subjective, and typically start arguments concluding with vague boundaries. It's understandable that movie academies don’t do it. But it is an essential concession for the industry of gaming, showing incredible range it's challenging to consider them a single creative category.

For comprehensive acknowledgment of achievement in video games to be recognized, and for games of all stripes to have a chance for representation, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events presently include genre categories for Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types effectively encompass a lot of ground, and you can find room for numerous titles.

This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Examine these examples from this year’s best games, each quite distinct: building puzzles from a specific release, intense tile-matching from another release, thought-provoking social scenarios from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

There are dozens excellent brain-teasers published annually that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title got overlooked for anything during that awards season
  • Another creative title missed out that year
  • A beloved organization game received no acknowledgment in 2021
  • Only a few logic titles managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

Commonly they're modest productions, however the design in brain-teasers carries substantial weight. Famous handheld logic titles count as most engaged experiences worldwide and have been for an extended period.

The famous puzzle experience rivals famous sandbox experiences claiming status as highest-selling title ever; it also contends as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, since numerous excellent numerous deserving experiences.

To emphasize again, these include experiences that otherwise have no home at major gaming awards. Logic title developers operate at the hard edge of video game design, creating some of the purest expressions of the video game form. Just like film action specialists, they warrant appreciation. Don't make them wait generations.

The writer

James Parker

A travel writer and urban explorer documenting city cultures and sustainable living practices across global metropolises.

Urban Journals

Type to search articles.